Description
Cold War has split the world in two, both figuratively and literally. The Great Divide spans across the globe with an impenetrable mess of concrete and barbed wire sandwiched between the two blocs. You are Leonard Nimby; stone-faced former top agent of IM5, hot on the trail of a shrink gun stolen from you by a villainous mayoral candidate on the eve of a fateful election.
Splittown is a point-and-click adventure game inspired by 90s classics such as Day of the Tentacle and Sam & Max Hit The Road. You'll crack confounding puzzles, stuff improbable amounts of items in your pockets, and engage in humorous dialogue with a colorful cast of characters on an adventure that will push your wits to the limit.
Features
- More gags than you can shake a stick at
- Multi-layered puzzles in a highly interactive world
- Imaginative world inspired by the Cold War
- Large cast of characters with unique motivations and backstories
- Graphics evocative of the golden age of point-and-clicks
- Beautiful in-game maps for travel between locations
- Eclectic score combining ska and rock
Splittown in Media
“The gameplay, visuals and humor feel very much like a love letter to Lucasarts classics. The UI is simple and easy to use (much like the Sam & Max Max UI), the gag rate is high and there’s lots of fun little surprises and easter eggs to discover. There are even some optional objectives to complete…”
“...it’s as if there was a get-together featuring the artists of LucasArts, 90s Nickelodeon cartoons, and Salvador Dali got together and did some acid. Presumably. The perspective in the game is unique and very reminiscent of 90s point and click adventures.“
“I really enjoyed my time inside its world of spies, appreciating small nods to classic games and the inspirations drawn from them.”
About All-Seeing Eye
We're Mats and Juha, two passionate gamers who bonded over our love for the pixelated worlds of the 90s. We've spent countless hours together dissecting what made those games so special, and we're determined to recreate that magic for a new generation.
When we started developing Splittown in 2017, publishers were in no great rush to fund a project like ours. Instead, we've decided to invest our own time and money in creating a game that is true to our vision. We aren't looking to imitate something from the 90s, but instead imagine what a long-lost game developed in our childhood could have looked like.